# ASM Config - You can disable Patches # If you encounter any issues please reach out to me configversion=0 # @Inject ItemSlab.onItemUse(ItemStack EntityPlayer World IIIIFFF)Z # @Inject ItemSlab.func_150936_a(World IIII EntityPlayer ItemStack)Z # @Replace BlockSlab.setBlockBoundsForItemRender()V verticalSlabPlacement=true # @Inject LOTRLevelData.save()V # @Inject LOTRLevelData.load()V # @Replace LOTRConquestZone.calcTimeStrReduction(J)F conquestDecay=true # @Replace LOTRReflection.getHorseInv(EntityHorse)AnimalChest horseinv=true # @Inject LOTRConquestGrid.getEffectiveConquestStrength(World LOTRConquestZone)F # @Inject LOTRBiomeSpawnList$FactionContainer.getConquestEffectIn(World LOTRConquestZone LOTRFaction)LOTRConquestGrid$ConquestEffective allyConquestSpawns=true # @Inject LOTRConquestGrid.doRadialConquest(World LOTRConquestZone EntityPlayer LOTRFaction LOTRFaction FF)F allyKillReduceConquest=true # @Replace BlockFenceGate.canPlaceBlockAt(World III)Z fencegatePlacement=true # @Add BlockTrapdoor.onBlockPlacedBy(World III EntityLivingBase ItemStack)V # @Replace BlockTrapdoor.onBlockPlaced(World IIIIFFFI)I trapdoorPlacement=false # @Inject BlockRotatedPillar.onBlockPlaced(World IIIIFFFI)I # for classes: BlockNewLog, BlockOldLog, LOTRBlockWoodBase, LOTRBlockWoodBeam # @Inject getSubBlocks(Item CreativeTabs List)V # @Add getPickBlock(MovingObjectPosition World III EntityPlayer)ItemStack barkblocks=true # @Add FMLHandshakeMessage$ModIdData.syncedconfig # @Inject FMLHandshakeMessage$ModIdData.fromBytes(ByteBuf)V # @Inject FMLHandshakeMessage$ModIdData.toBytes(ByteBuf)V # @Inject FMLHandshakeClientState$WAITINGSERVERCOMPLETE.accept(ChannelHandlerContext FMLHandshakeMessage)FMLHandshakeClientState syncedconfig=true # Override locale with code TR to US fixTurkishLang=true # Custom Mountspeeds wont work if disabled initMountspeeds=true disableStructures=false conquestClearCommand=true entityKillCommand=true entityTpCommand=true entityEffectCommand=true entityStackCommand=true # sync the settings of both Mount and Rider # majority of injections are same as guardsWanderRange guardsSyncSettings=true # @Inject EntityAITarget.isSuitableTarget(EntityLivingBase Z)Z # @Add LOTRGuiHiredWarrior.sliderWanderRange # @Inject LOTRGuiHiredWarrior.initGui()V # @Inject LOTRGuiHiredWarrior.updateScreen()V # @Add LOTRPacketHiredGui.wanderRange # @Inject LOTRPacketHiredGui.fromBytes(ByteBuf)V # @Inject LOTRPacketHiredGui.toBytes(ByteBuf)V # @Inject LOTRPacketHiredUnitCommand$Handler.onMessage(LOTRPacketHiredUnitCommand MessageContext)IMessage # @Add LOTRHiredNPCInfo.wanderRange # @Inject LOTRHiredNPCInfo. # @Add LOTRHiredNPCInfo.readFromNBT(NBTTagCompound)V # @Add LOTRHiredNPCInfo.writeToNBT(NBTTagCompound)V # @Inject LOTRHiredNPCInfo.sendClientPacket(Z)V # @Inject LOTRHiredNPCInfo.receiveClientPacket(LOTRPacketHiredGui)V # @Replace LOTRHiredNPCInfo.setGuardMode(Z)V # @Inject LOTRHiredNPCInfo.setGuardRange(I)V guardsWanderRange=true # @Add iHiredWarrior.buttonAdvanced # @Public LOTRHiredNPCInfo.theEntity # @Add LOTRHiredNPCInfo.ext # relies on guardsWanderRange guardsAdvancedSettings=true # @Inject LOTRTickHandlerClient.onRenderTick(RenderTickEvent)V # @Inject LOTRModelCompass.render(FF)V # @Inject LOTRRenderPortal.doRender(Entity DDDFF)V lotrHudPositions=true # @Inject LOTREventHandler.onBlockBreak() fangornTreePenaltyThreshold=true # @Inject LOTREntityAIAttackOnCollide.continueExecuting()Z fixSluggishHaradAttack=true fixQuestofferSync=true # Fix player targeted orcbombs causing damage inside bannered areas npcExplosionProtection=true # berries have a consume speed bonus due to their little saturation increase etc. # @Replace ItemFood.getMaxItemUseDuration(ItemStack)I foodConsumeDurations=false # percent 0 to 100, 0 disables the patch # @Inject LOTREntityTauredainBlowgunner.attackEntityWithRangedAttack(EntityLivingBase F)V tauredainPoisonDartChance=10 # @Change Superclass for ItemHoe to ItemTool # @Inject ItemHoe.(ToolMaterial)V # @Change Superclass for ItemShears to ItemTool # @Inject ItemShears.()V improveBlockBreakSpeeds=false disableTinCopperSilverGen=false guardsEquipAllowTermites=true # @Add LOTREntityAIRangedAttack.hasInit # @Inject LOTREntityAIRangedAttack.updateTask()V # @Inject LOTRContainerHiredWarriorInventory.(InventoryPlayer LOTREntityNPC)V # @Inject LOTRGuiHiredWarriorInventory.drawGuiContainerBackgroundLayer(FII)V # @Inject LOTRInventoryHiredReplacedItems.setReplacedEquipment(I ItemStack Z)V # @Replace LOTRInventoryHiredReplacedItems.equipReplacement(I ItemStack)V guardsEquipRanged=false # Allowed Ranged Weapon Categories: 0 = any, 1 = same, 2 = same or weaker guardsLockCategoryRanged=0 # Delay Multiplier for different weapon types than their default in percent guardsAttackDelayFactorRanged=100 # Dynamic instead of weapons default delay, for different weapon types than their default guardsAttackDelayDynamicRanged=true # @Add LOTREntityAIRangedAttack.hasInit # @Add LOTREntityAIRangedAttack.decisionWait # @Add LOTREntityAIRangedAttack.moveRangeSq # @Inject LOTREntityAIRangedAttack.updateTask()V # @Replace LOTREntityAIRangedAttack.shouldExecute()Z # @Remove LOTREntityAIRangedAttack.continueExecuting()Z aiRangedImprovements=true # Whether equipment can be removed when broken guardsEquipRemoveBroken=true # Durability multiplier in percent guardsEquipDurabilityFactor=200 # which weapons are affected by durability? (only if not default) # 0 = none, 1 = any, 2 = any non default, 3 = spears, axes, plates, firepots and termites guardsEquipDurabilityMode=3 randomEnchRangedNpcWeapons=true hiredTransfer=true unitOverview=true # @Inject EntityPlayer.isCurrentToolAdventureModeExempt(III)Z adventureModePatches=true # @Inject LOTRHiredNPCInfo.tryTeleportToHiringPlayer(Z)Z fixTeleportToHiringPlayer=true unitOverviewHideMeleeForRangedOnly=true # @Inject LOTRItemEntDraught.onItemUse(ItemStack EntityPlayer World IIIIFFF)Z # @Inject LOTRBlockEntJar.onBlockActivated(World III EntityPlayer IFFF)Z # @Inject LOTRBlockMug.onBlockActivated(World III EntityPlayer IFFF)Z patchDraughtUse=true draughtMaxStacksize=1 # @Inject LOTRItemMug.onEaten(ItemStack World EntityPlayer)ItemStack # @Inject LOTRItemEntDraught.onEaten(ItemStack World EntityPlayer)ItemStack # 0 = off, percent by which the effects increase when above duration draughtStackEffectsIncrease=50 # 0 = off, multiplier for other powerfull stews, not absolute stewMaxStacksize=1 # @Inject FMLIndexedMessageToMessageCodec.decode(ChannelHandlerContext FMLProxyPacket List)V # 0 = off, 1 = output, 2 = no output passMissingDiscriminator=1 preloadClasses=true # @Inject EntityTrackerEntry.sendLocationToAllClients(List)V # @Inject EntityArrow.onUpdate()V # @Inject LOTREntityProjectileBase.onUpdate()V # @Inject LOTREntityProjectileBase.readEntityFromNBT(NBTTagCompound)V # @Inject LOTREntityProjectileBase.writeEntityToNBT(NBTTagCompound)V projectilePatches=true projectilePatchesReqClient=true alwaysAbsorbPiercingProjectiles=false # ally npc vs ally npc only allyProjectilesPassAllies=false giveManyCommand=true # @Inject LOTRPlayerData.addAlignment(EntityPlayer AlignmentBonus LOTRFaction List DDD)LOTRAlignmentBonusMap # @Inject LOTREventHandler.onLivingDeath(LivingDeathEvent)V hiredsConquerForTheirFaction=true halfTrollAdditions=false # @Inject EntityPlayerMP.onUpdate()V # @Inject WorldClient.removeAllEntities()V entityTrackerPatches=true fixGuiGameOver=true # Turn off if you are not updating metweaks or dont use any metweaks blocks versionCompat=true tabListChanges=true tabListShowMaxPlayers=true tabListSort=true # Adds new FastTravel Event and processing moreEvents=true # percent, 100 = disable npcDamageFactorProjectiles=100 # percent, 0 = disable npcCriticalProjectileChance=0 projectileFlagsHiredsOnly=false fixServerJoinFreeze=true etFuturumCompatibility=false farView=true lotrEventControl=true renderPerformance=true checkOptifine=true bannerProtectionPatches=true permNpcAllowDestroyNonLiving=false # percent, 0 = disable revengeCamouflageTargetChance=0 logPlayerDeathLocations=true forceFCV=0